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Burnable Folders
Imagine that you have a bunch of files scattered all over your Home folder that you want to copy to a CD. In pre-Tiger days, you might pop in a CD, give the CD a name when prompted, and drag the icons for the files you want to copy to the CD icon. Then, when you wanted to burn the CD, you’d use the Burn Disc command. When the CD was finished, you’d pop it back out and do whatever you needed to do with it.
But what if you wanted to make multiple copies of the CD? Or you wanted to copy the same files the following week, after some of the files had been updated? Or maybe you wanted to add or remove a few of the files on the new CD?
Sure, you could use Disk Utility to create a modifiable disk image, and burn a CD off that. But that’s adding steps and requires a certain amount of expertise that not everyone has.
Tiger offers a better solution: burnable folders. Here’s how it works. Use the Finder’s New Burn Folder command on the File menu (see Figure 6) to create a new burn folder, which looks and works a lot like a regular folder. You can even rename it; the name you give the folder becomes the name of the CD that’s burned.
Figure 6 The New Burn Folder command is on the File menu.
Now drag the items you want to burn to CD onto the folder’s icon. When you open the folder icon, you’ll see that the Finder created aliases for the items you dragged (see Figure 7). The original items remain right where they are. Nothing has been copied.
Figure 7 A typical burn folder is full of aliases.
When the contents of the burn folder are ready to burn to CD, click the Burn button (it’s near the top of the burn folder’s window in Figure 7). Follow the prompts to burn the CD. Mac OS X doesn’t burn a CD full of aliases; it automatically looks for the originals of each alias and burns them onto the CD.
Now here’s where this feature’s usefulness really shows. Leave the burn folder on your computer. Let time go by. Need another CD based on the same files? Just click the Burn button again in the burn folder’s window. Don’t worry about whether the files in the folder were updated. Mac OS X burns the current version of each file onto the CD. Need to add and remove files? Drag new files in; new aliases are created. Drag aliases out; the corresponding originals will not be included on the CD.
Obviously, this feature is incredibly useful for backing up important, constantly changing files to CD.
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- By Aaron Hillegass
- Published May 5, 2008 by Addison-Wesley Professional.
Book
- Sorry, this book is no longer in print.
Description
- Copyright 2008
- Edition: 3rd
- Book
- ISBN-10: 0-321-50361-9
- ISBN-13: 978-0-321-50361-9
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”
—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu
“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”
—Kevin H. Spencer, Apple Certified Technical Coordinator
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
Extras
Related Articles
Author's Site
Please visit the author's website at www.bignerdranch.com.
Sample Content
Online Sample Chapter
Sample Pages
Table of Contents
Preface xvii
Acknowledgments xix
Chapter 1: Cocoa: What Is It? 1
A Little History 1
Tools 3 Snakezz mac os.
Language 4
Objects, Classes, Methods, and Messages 4
Frameworks 6
How to Read This Book 6
Typographical Conventions 7
Common Mistakes 7
How to Learn 8
Chapter 2: Let’s Get Started 9
In Xcode 9
In Interface Builder 13
Back in Xcode 23
Documentation 29
What Have You Done? 30
Chapter 3: Objective-C 33
Creating and Using Instances 33
Using Existing Classes 35
Creating Your Own Classes 46
The Debugger 58
What Have You Done? 62
For the More Curious: How Does Messaging Work? 62
Challenge 64
Chapter 4: Memory Management 65
Turning the Garbage Collector On and Off 66
Living with the Garbage Collector 68
Living with Retain Counts 68
What Have You Done? 77
Chapter 5: Target/Action 79
Some Commonly Used Subclasses of NSControl 81
Start the SpeakLine Example 85
Lay Out the Nib File 86
Implementing the AppController Class 88
For the More Curious: Setting the Target Programmatically 90
Challenge 90
Debugging Hints 92
Chapter 6: Helper Objects 95
Delegates 96
The NSTableView and Its dataSource 99
Lay Out the User Interface 102
Make Connections 103
Edit AppController.m 105
For the More Curious: How Delegates Work 108
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Challenge: Make a Delegate 109
Challenge: Make a Data Source 110
Chapter 7: Key-Value Coding; Key-Value Observing 111
Key-Value Coding 111
Bindings 113
Key-Value Observing 115
Making Keys Observable 116
Properties and Their Attributes 118
For the More Curious: Key Paths 120
For the More Curious: Key-Value Observing 121
Chapter 8: NSArrayController 123
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Starting the RaiseMan Application 124
Key-Value Coding and nil 132
Add Sorting 133
For the More Curious: Sorting without NSArrayController 134
Challenge 1 135
Challenge 2 135
Chapter 9: NSUndoManager 139
NSInvocation 139
How the NSUndoManager Works 140
Adding Undo to RaiseMan 142
Key-Value Observing 145
Undo for Edits 146
Begin Editing on Insert 149
For the More Curious: Windows and the Undo Manager 151
Chapter 10: Archiving 153
NSCoder and NSCoding 154
The Document Architecture 157
Saving and NSKeyedArchiver 161
Loading and NSKeyedUnarchiver 162
Setting the Extension and Icon for the File Type 163
For the More Curious: Preventing Infinite Loops 166
For the More Curious: Creating a Protocol 167
For the More Curious: Document-Based Applications without Undo 167
Universal Type Identifiers 168
Chapter 11: Basic Core Data 171
NSManagedObjectModel 171
Interface 173
How Core Data Works 180
Chapter 12: Nib Files and NSWindowController 183
NSPanel 183
Adding a Panel to the Application 184
For the More Curious: NSBundle 194
Challenge 195
Chapter 13: User Defaults 197
NSDictionary and NSMutableDictionary 198
NSUserDefaults 200
Setting the Identifier for the Application 202
Creating Keys for the Names of the Defaults 202
Registering Defaults 203
Letting the User Edit the Defaults 203
Using the Defaults 205
For the More Curious: NSUserDefaultsController 207
For the More Curious: Reading and Writing Defaults from the Command Line 207
Challenge 208
Chapter 14: Using Notifications 209
What Notifications Are 209
What Notifications Are Not 210
NSNotification and NSNotificationCenter 210
Posting a Notification 212
Registering as an Observer 213
Handling the Notification When It Arrives 214
The userInfo Dictionary 214
For the More Curious: Delegates and Notifications 215
Challenge 216
Chapter 15: Using Alert Panels 217
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Make the User Confirm the Deletion 218
Challenge 221
Chapter 16: Localization 223
Localizing a Nib File 224
String Tables 226
For the More Curious: ibtool 230
For the More Curious: Explicit Ordering of Tokens in Format Strings 231
Chapter 17: Custom Views 233
The View Hierarchy 233
Getting a View to Draw Itself 235
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Drawing with NSBezierPath 240
NSScrollView 242
Creating Views Programmatically 245
For the More Curious: Cells 245
For the More Curious: isFlipped 247
Challenge 248
Chapter 18: Images and Mouse Events 249
NSResponder 249
NSEvent 249
Getting Mouse Events 251
Using NSOpenPanel 251
Composite an Image onto Your View 256
The View’s Coordinate System 258
Autoscrolling 261
For the More Curious: NSImage 261
Challenge 262
Chapter 19: Keyboard Events 263
NSResponder 265
NSEvent 265
Create a New Project with a Custom View 266
For the More Curious: Rollovers 274
The Fuzzy Blue Box 275
Chapter 20: Drawing Text with Attributes 277
NSFont 277
NSAttributedString 278
Drawing Strings and Attributed Strings 280
Making Letters Appear 281
Getting Your View to Generate PDF Data 283
For the More Curious: NSFontManager 286
Challenge 1 286
Challenge 2 286
Chapter 21: Pasteboards and Nil-Targeted Actions 287
NSPasteboard 288
Add Cut, Copy, and Paste to BigLetterView 289
Nil-Targeted Actions 290
For the More Curious: Which Object Sends the Action Message? 293
For the More Curious: Lazy Copying 293
Challenge 1 294
Challenge 2 294
Chapter 22: Categories 295
Add a Method to NSString 295
For the More Curious: Declaring Private Methods 297
For the More Curious: Declaring Informal Protocols 297
Chapter 23: Drag-and-Drop 299
Make BigLetterView a Drag Source 300
Make BigLetterView a Drag Destination 303
For the More Curious: Operation Mask 307
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Chapter 24: NSTimer 309
Lay Out the Interface 311
Make Connections 312
Adding Code to AppController 314
For the More Curious: NSRunLoop 316
Challenge 316
Chapter 25: Sheets 317
Adding a Sheet 318
For the More Curious: contextInfo 324
For the More Curious: Modal Windows 325
Chapter 26: Creating NSFormatters 327
A Basic Formatter 328
The delegate of the NSControl 334
Checking Partial Strings 335
Formatters That Return Attributed Strings 337
Chapter 27: Printing 339
Dealing with Pagination 339
For the More Curious: Am I Drawing to the Screen? 344
Challenge 344
Chapter 28: Web Service 345
AmaZone 346
Lay Out the Interface 347
Write Code 349
Challenge: Add a WebView 353
Chapter 29: View Swapping 355
Design 356
Resizing the Window 362
Chapter 30: Core Data Relationships 365
Edit the Model 365
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Create Custom NSManagedObject Classes 366
Lay Out the Interface 369
Events and nextResponder 372
Chapter 31: Garbage Collection 375
Non-object Data Types 376
Polynomials Example 377
Instruments 383
For the More Curious: Weak References 385
Challenge: Do Bad Things 385
Chapter 32: Core Animation 387
Creating CALayer 388
Using CALayer and CAAnimation 390
Chapter 33: A Simple Cocoa/OpenGL Application 397
Using NSOpenGLView 397
Writing the Application 398
Chapter 34: NSTask 405
Multithreading versus Multiprocessing 405
ZIPspector 406
Asynchronous Reads 410
iPing 411
Challenge: .tar and .tgz files 415
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Chapter 35: The End 417
Challenge 418
Index 419
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